104 tiles · Moderate geometry

Mountain Mahjong Solitaire

Work along a broad three-tier profile whose top forms a long central ridge.

Time00:00
Tiles left104
Moves0
Pairs open11
Hints0
Undos0

Fit Board shows the complete layout inside the available width. Keyboard: Tab enters the board, arrow keys move between tiles, and Enter or Space activates a tile.

3 layers · 10×6 tile footprint · 24 tiles initially free

Coordinate-checked board

Mountain at a glance

Difficulty
Moderate
Stack
3 layers
Opening access
24 of 104 tiles free

Opening priority

Inspect the four exposed ends of the 6×2 ridge first. A matching ridge pair removes top cover; otherwise compare the eight middle-tier and twelve base-tier row ends while keeping access on both ends of the ridge.

A ridge rather than a peak

Mountain builds 60 tiles into a 10×6 base, centers a 32-tile 8×4 middle above it, and finishes with a 12-tile 6×2 ridge. The top level is only two rows deep, but it stretches across six columns and covers the central strip of the middle tier.

Twenty-four tiles are free initially: 12 base row ends, 8 middle row ends, and 4 ridge ends. The wide lower tiers therefore offer several side fronts even while their inner positions remain covered or held between neighbors.

Breadth can disguise blockers

  • Using only wide base-edge pairs while the ridge continues to cover the middle.
  • Shortening the same end of both ridge rows and neglecting the opposite end.
  • Counting a visible center tile as free before checking the tier above and both side neighbors.

Mountain layout questions

How does Mountain geometry differ from Pyramid?

Mountain uses three rectangular tiers—10×6, 8×4, and 6×2—so its top is a long ridge. Pyramid uses four square tiers and ends in a 2×2 cap, creating a deeper, more centered stack.