Coordinate-checked board
Mountain at a glance
- Difficulty
- Moderate
- Stack
- 3 layers
- Opening access
- 24 of 104 tiles free
Opening priority
Inspect the four exposed ends of the 6×2 ridge first. A matching ridge pair removes top cover; otherwise compare the eight middle-tier and twelve base-tier row ends while keeping access on both ends of the ridge.
The matching and free-tile rules are shared across layouts. See How to Play for the general rules.
A ridge rather than a peak
Mountain builds 60 tiles into a 10×6 base, centers a 32-tile 8×4 middle above it, and finishes with a 12-tile 6×2 ridge. The top level is only two rows deep, but it stretches across six columns and covers the central strip of the middle tier.
Twenty-four tiles are free initially: 12 base row ends, 8 middle row ends, and 4 ridge ends. The wide lower tiers therefore offer several side fronts even while their inner positions remain covered or held between neighbors.
Breadth can disguise blockers
- Using only wide base-edge pairs while the ridge continues to cover the middle.
- Shortening the same end of both ridge rows and neglecting the opposite end.
- Counting a visible center tile as free before checking the tier above and both side neighbors.