120 tiles ยท Advanced geometry

Pyramid Mahjong Solitaire

Work across four centered tiers, from the exposed ends toward a heavily covered middle.

Time00:00
Tiles left120
Moves0
Pairs open20
Hints0
Undos0

Fit Board shows the complete layout inside the available width. Keyboard: Tab enters the board, arrow keys move between tiles, and Enter or Space activates a tile.

4 layers ยท 8ร—8 tile footprint ยท 40 tiles initially free

Coordinate-checked board

Pyramid at a glance

Difficulty
Advanced
Stack
4 layers
Opening access
40 of 120 tiles free

Opening priority

Inspect the four cap tiles and the exposed left and right ends of every tier. When an upper-tier pair is available, it removes cover from below; keep both sides of the rows progressing rather than treating one exact move as mandatory.

Why the center stays closed

Pyramid places 64 tiles in an 8ร—8 base, then centers layers of 36, 16, and 4 tiles above it. Each smaller square overlaps the inner area of the tier below, so removing an upper tile can matter both for side access on its own row and for vertical access below.

At the initial position, 40 tiles are free: 16 row ends on the base, 12 on the second tier, 8 on the third, and all 4 cap tiles. The many exposed ends create options, while the aligned interior remains covered or side-blocked.

Mistakes that preserve too much cover

  • Repeatedly shortening one side while the opposite upper-tier ends remain untouched.
  • Using a base-edge pair that exposes nothing when an available upper pair would remove cover.
  • Assuming a visible inner tile is selectable before checking both vertical overlap and side access.

Pyramid layout questions

Why can a visible Pyramid tile still be blocked?

Visibility is not enough. A Pyramid tile must have no tile overlapping it from the tier above and must have an open left or right side on its own row. Interior tiles can therefore remain blocked even when their faces are visible.

Does the Pyramid starting board have a solution?

The generated initial board has a valid solution path. Your own removal order can leave that path, so a later position can still reach a state with no available moves.