Coordinate-checked board
Cube at a glance
- Difficulty
- Advanced
- Stack
- 3 layers
- Opening access
- 8 of 48 tiles free
Opening priority
Only the eight left and right ends of the four top rows are free initially. Inspect matches among those ends and prefer pairs that shorten rows while preserving choices across the rest of the top layer.
The matching and free-tile rules are shared across layouts. See How to Play for the general rules.
Eight openings on one working level
Cube stacks three complete 4×4 squares directly above one another: 16 tiles on the base, 16 in the middle, and 16 on top. There is no inset or overhang. At the start, the middle and base contribute zero free tiles because every position is covered from above.
The top square contributes two free ends in each of its four rows. Removing a top tile is necessary to expose the position beneath it, but the newly visible lower tile can still remain side-blocked by neighbors on its own layer.
Layer-specific mistakes
- Assuming the small tile count means the lower squares are available early.
- Focusing on a top-row center before removing one of that row’s ends.
- Expecting one removed top tile to make the tile directly below immediately free.